| Invisibility Multiplayer |
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Looks like the effect in Predator with shimmering distortion of textures around the player using the powerup. You can still hear the player. Lasts 30 seconds and respawn time is usually 120 seconds after pickup. | |
| Respawn Duration |
120 seconds 30 seconds |
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| Haste Multiplayer |
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Accelerates all weapons, projectiles and even your movement rate by two. Player has smoke trails when the powerup is active. Lasts 30 seconds and respawn time is usually 120 seconds after pickup. | |
| Respawn Duration |
120 seconds 30 seconds |
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| Quad Multiplayer |
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Similar to Quake3, will only do quad damage when the server flags are set for that. On servers running default settings this will only cause triple damage. Player has a blue shimmering shell when the powerup is active. In CTF shell colour is team colour. Lasts 30 seconds and respawn time is usually 120 seconds after pickup. On non teamplay maps the Quad will usually respawn every 45 seconds. | |
| Respawn Duration |
120 / 30 seconds 30 seconds |
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| Regeneration Multiplayer |
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Increases your health by 15 points a second until it reaches 200. Once 200 is reached your health will drop each second until it reaches 100. Regeneration does not increase or regenerate your armour level. Player has a shimmering red shell when the powerup is active. Lasts 30 seconds and respawn time is usually 120 seconds after pickup. | |
| Respawn Duration |
120 seconds 30 seconds |
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| AmmoRegen (Arena CTF) Multiplayer |
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Regenerates ammunition at a steady rate (see table) and appears to increases firing and reload rate by one third. This powerup stays with you until you are fragged | |
| Dark Matter Gun ammo Grenade Launcher ammo Hyperblaster ammo Lightning Gun ammo Machinegun ammo Nailgun ammo Railgun ammo Rocketlauncher ammo Shotgun ammo |
N/A 1 every 2 secs 1 every 1.5 secs 5 every 1.5 secs 4 every 1 sec 1 every 2.75 secs 2 every 1.25 secs 5 every 1.75 secs 1 every 1.5 secs |
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| Doubler (Arena CTF) Multiplayer |
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Similar to PowerAmplifier in Quake2 and the Doubler in Quake3 Team arena. This powerup allows any weapon to do double damage. This powerup stays with you until you are fragged | |
| Respawn Duration |
N/A N/A |
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| Guard (Arena CTF) Multiplayer |
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Similar to Autodoc in Quake2 and Guard in Quake3 Team Arena. This powerup immediately raises your health and armour to 200 on pickup. Regenerates your health to 200 after taking damage but does not regenerate armour, it only allows armour to reach a maximum of 200 without it counting down to 100. This powerup stays with you until you are fragged | |
| Respawn Duration |
N/A N/A |
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| Scout (Arena CTF) Multiplayer |
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Similar to Haste in Quake3 and Scout in Quake3 Team Arena. This powerup allows movement and firing at double the normal speed but removes all armour. This powerup stays with you until you are fragged | |
| Respawn Duration |
N/A N/A |
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