Basic Cfg Tipps

You can find your configs here:

C:\Documents and Settings\User\Application Data\id Software\quakelive\home\baseq3

You can put your quake 3 config there, with some adjustments and it works fine because QL ignores some commands it doesn’t understand smiling

Console:
* To open: ctrl + alt + ~, and then once you’ve done that set com_allowconsole 1 so you dont need ctrl-alt next time
* Typing the beginning of a command and pressing TAB will autocomplete, or show all the commands that start with those letters.
* Pressing the up and down arrows on your keyboard will scroll through text already typed into the console.
* Pressing page up and page down will skip entire pages, combine these with ctrl to go to the very top or bottom of the console.

Important commands:
* cg_fov “value” //default 90 — to change your field of view
* cg_kickscale 0 — this makes it so your screen doesn’t shake when you get hit.
* cg_bob 0 — this makes it so your screen stays stable while running, jumping, falling etc…
* cg_noprojectiletrail 1 — this removes smoke from rockets and grenades
* r_dynamiclight “0″ — a recent update disabled vertex lighting. Use this to remove rocket flash, etc.
* cg_leveltimerdirection — 1 makes the timer (or game clock) count down (default), 0 makes it count up
* cg_truelightning — 1 makes the lightning beam perfectly stiff, 0 makes it loose, u can set the amount of stiffness to any value between 0 and 1
* cg_scalePlayersModelsToBB — cheat protected now!
* cg_newWeaponBar — 1 shows them constantly on the left + ammo values (new), 0 shows weapons above health and armor when switching (old)
* cg_switchOnEmpty — 1 makes you switch to the next gun automatically when you run out of ammo
* clan “clantag” — will add “clantag” to the beginning of your name.
* cl_currentserveraddress — gives the ip address of the server

Models:
If you want a quieter model/teammates, but bright and noisy enemies, try these settings:
* seta model “bitterman”
* seta cg_forceTeamModel “bitterman”
* seta cg_forceEnemyModel “keel/bright” (model/skin)
/bright skins will currently only work for visor, crash, keel and tankjr
Every model also has /red and /blue (for their red and blue coloured outfits)
You don’t have to specify a skin, e.g. cg_forceTeamModel “bitterman”, doing this will give the model the default outfit.
Change your models to your personal preference!

Some binds:

* readyup — a certain amount of people need to ready up before the game starts…
* dropflag — drops the flag you’re carrying (to give it to a teammate in certain situations)
* dropweapon — drops your current weapon (to give it to a teammate in certain situations)

Demo folders:
* XP – %appdata%\id Software\quakelive\home\baseq3\demos copy to run command or addressbar in explorer.
* Vista – %APPDATA%\..\LocalLow\id Software\quakelive\home\baseq3\demos
* You will need to get into Folder Options/View and make sure you have “Show hidden files and folders” checked.
* While you are there, uncheck: “Hide extensions for known file types”.
Play demos by pulling down the console and typing the demo name ie: /demo demo0000

CFG folder: …\id Software\quakelive\home\baseq3\
Once you have things set up the way you want, and your binds the way you want them, write a config: /writeconfig myconfig
Then if your settings get lost somehow, you can /exec myconfig and it will restore them.

Colors for /name, /clan, /say etc.
^1 – Red
^2 – Green
^3 – Yellow
^4 – Blue
^5 – Cyan
^6 – Magenta
^7 – White
^00 – Black //black letters will be preceded by the extra ^
e.g. /name “^3John ^1Doe” will make the name “John Doe” (with John being yellow, Doe being red)

New Binds:
cg_forceEnemyModel “tankjr/bright”
tell (playername) (message)
cg_drawfps 0|1
cg_oldrail 0|1
cg_oldrocket 0|1
cg_oldplasma 0|1
cg_drawattacker 0|1

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