European Quake IV Community since 2006
Some GT-R News (Upcoming Q4 Mod)
Since they are working at full speed, they have been a bit slow on the news front, so felt the time was right for giving an update post.
For the time being they are releasing their changelog of what’s done so far and they will keep it up to date each time they fix an issue.
This way you’ll get some idea of what they’re doing and what can be expected.
They are still looking for help in the area of mapping as they need Clan Arena (scaled right), defrag type of maps (running, tricking with times) and trickjumping maps (teamtricking, solo tricking etc).
So if you got an urge to show your talent or want to contribute please join up #GT-Revolution @ quakenet IRC.
Stay tuned for more information……
Current Changlog for v0.70:
| Added |
|
* Add: New gamemode: GPM, a Promode:
o CPM like movement. o CPM like weaponbalance (might need more tuning) o Own tired armour system and megahealth system. * Add: Clientside crosshairs support, using 64×64, 32bit tga files |
| Fixes |
|
* Add: Warmup counting frags
* Fix: “player is not ready” message after game start * Fix: Bots not firing after game start * Fix: Buggy projectile water detection * Fix: Callvote manager crashing after exit from game on dedicated server * Fix: Cannot see crosshair after video setting change * Fix: Clanarena: 5 sec countdown phase * Fix: Clanarena: How many players alive? * Fix: Colors of flag icons in CTF * Fix: Colors of non-team based hud elements * Fix: Crosshair not showing up after mapchange * Fix: Crosshairs having no alpha with image_downsizelimit below 32 * Fix: Flag Carrier doesn’t see the flagtrail * Fix: Footsteps when tapping * Fix: Fov setting (entering with keyboard in menu) * Fix: Grenade explotion doesn’t show when direct hit. * Fix: Hyperblaster spinup problem for gtr/gtx/gpm * Fix: Invisible enemy * Fix: LG beam is not shown when firing 1 cell * Fix: Made g_announcerDelay actually work. * Fix: Missing “you win/lose” messages * Fix: No win/loss stats when game finished during ctf * Fix: Problem with popups and page interaction in the menu. * Fix: Scoreboard has broken Net and Time columns * Fix: Showfps drawing unreadable text with picmip * Fix: Slow team/ready * Fix: Sound issue when sliding/crouching through water. * Fix: When 2 clients join the server, 2nd sees the 1st in marine team, although 1st is in spec |
| Changes |
|
* Chg: ‘Join Team’ announcement plays at wrong times
* Chg: After vote is called (return control back to game) * Chg: After vote is called (return control back to game) * Chg: Alternate spawn for trickjump maps (TJ home) * Chg: Ammo is not used during warmup * Chg: Bad display of showspeed and showjumps * Chg: Crosshair update times * Chg: Drowning damage interval from 3s to 2s and raised damage step from 5 to 6 * Chg: Game menu now opens faster * Chg: Grappletrail thinner * Chg: How game starts, what get’s loaded or not * Chg: How proskins get threated and loaded. * Chg: Hud-chatlog stay 1.5 seconds longer * Chg: Improvements on the accel/decelbar * Chg: Indication of frozen players in freezetag. * Chg: Made chatlog look nicer * Chg: Made videochanges menu more safe. * Chg: Number of elements in the menu (Removed unused ones) * Chg: Overlapping hud elements * Chg: Scoreboard appearance changes (colors and column sizes) * Chg: Splitted si_traineeMode into si_freeStyle and si_weaponMode * Chg: Teamoverlay design * Chg: Time column should display time in game, for spectators time in spec mode * Chg: Warmup doesn’t count frags * Chg: Wrong named cvars & gui descriptions * Chg: description.txt |